Ive been working on multiplayer android game that sends locally stored data to a server every minute. Then I find out that locally stored data is not secure. I could encrypt the data, but how effective will that be? The whole game is based on updating the server with user data. What should I do? My last resort would be to have everything take place on the server-side. Sorry for the choppy sentences.
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You cannot trust the client. You can’t trust any data stored on the client.
You can trust that people will try to hack your game.
So, just go ahead and do it server side.