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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T14:37:38+00:00 2026-05-30T14:37:38+00:00

I’ve been working quite a bit on a game, not too fancy, and i

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I’ve been working quite a bit on a game, not too fancy, and i was wondering on what the best way to make a menu screen would be. I am currently using a single JPanel as the foundation for
“painting.” I was wondering what the best way to implement Menu Screens etc. would be.

What I thought of so far:

a) Have the current JPanel take care of the Menu screen.

b) Make new JPanels for them and swap them to the next one; ex: If i hit the new game option, then switch to a new JPanel that holds the Game setup.

Extra Question:

Is it better to us a Canvas or some other component over a JPanel, given play-ability on an Applet and an Application was a concern?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-30T14:37:40+00:00Added an answer on May 30, 2026 at 2:37 pm

    Recommendations:

    • If this is a Swing application, then by all means stick with Swing components such as JPanels.
    • Your users will probably prefer your swapping JPanels, and if you decide to go this route, the CardLayout will make it easy to do.
    • You will probably want to swap JPanels if the views presented in them are significantly different. If it’s only a matter of changing text though, then you could possibly get by with changing the text of several JLabels instead of swapping.
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