I’ve been working with some multi-threaded applications, and part of this requires thread-protecting objects. I have individual object thread protection down by using the following method:
type
TMyClass = class(TObject)
private
FLock: TRTLCriticalSection;
FSomeString: String;
procedure Lock;
procedure Unlock;
function GetSomeString: String;
procedure SetSomeString(Value: String);
public
constructor Create;
destructor Destroy; override;
property SomeString: String read GetSomeString write SetSomeString;
end;
implementation
constructor TMyClass.Create;
begin
InitializeCriticalSection(FLock);
Lock;
try
//Initialize some stuff
finally
Unlock;
end;
end;
destructor TMyClass.Destroy;
begin
Lock;
try
//Finalize some stuff
finally
Unlock;
end;
DeleteCriticalSection(FLock);
inherited Destroy;
end;
procedure TMyClass.Lock;
begin
EnterCriticalSection(FLock);
end;
procedure TMyClass.Unlock;
begin
LeaveCriticalSection(FLock);
end;
function TMyClass.GetSomeString: String;
begin
Result:= '';
Lock;
try
Result:= FSomeString;
finally
Unlock;
end;
end;
procedure TMyClass.SetSomeString(Value: String);
begin
Lock;
try
FSomeString:= Value;
finally
Unlock;
end;
end;
However, when I implement a list of objects, I can’t figure out how to safely protect each object. I create my object lists like this:
type
TMyClass = class;
TMyClasses = class;
TMyClass = class(TObject)
private
FOwner: TMyClasses;
public
constructor Create(AOwner: TMyClasses);
destructor Destroy; override;
end;
TMyClasses = class(TObject)
private
FItems: TList;
function GetMyItem(Index: Integer): TMyItem;
public
constructor Create;
destructor Destroy; override;
procedure Clear;
function Count: Integer;
property Items[Index: Integer]: TMyClass read GetMyItem; default;
end;
implementation
{ TMyClass }
constructor TMyClass.Create(AOwner: TMyClasses);
begin
FOwner:= AOwner;
FOwner.FItems.Add(Self);
//Initialize some stuff...
end;
destructor TMyClass.Destroy;
begin
//Uninitialize some stuff...
inherited Destroy;
end;
{ TMyClasses }
constructor TMyClasses.Create;
begin
FItems:= TList.Create;
end;
destructor TMyClasses.Free;
begin
Clear;
FItems.Free;
inherited Destroy;
end;
procedure TMyClasses.Clear;
begin
while FItems.Count > 0 do begin
TMyClass(FItems[0]).Free;
FItems.Delete(0);
end;
end;
function TMyClasses.Count: Integer;
begin
Result:= FItems.Count;
end;
function TMyClasses.GetMyItem(Index: Integer): TMyClass;
begin
Result:= TMyClass(FItems[Index]);
end;
There are two ways I see doing this, and both ways I don’t trust. One way would be to implement a critical section lock in the list object (TMyClasses) and each object within would share this lock (by calling FOwner.Lock; and FOwner.Unlock;. But then two different threads wouldn’t even be able to work with two different objects from this list at one time, and would defeat the purpose of multithreading. The second way would be to put another critical section in each individual object of their own, but too many of these is also dangerous, right? How can I protect the list and every object in the list together?
You cannot realistically expect to use the same approach in your list class as you use in the simple class that serializes access to a single object.
For example, your list class has, like so many before it, a
Countproperty, and an indexedItems[]property. I’m going to presume that your threading model allows the list to mutate. Now, suppose you want to write code like this:Suppose that another thread were to mutate the list whilst this loop was running. Well, that would clearly lead to runtime failures. So, we can conclude that the loop above would need to be wrapped with a lock. Which means that thread-safety aspects of the list must be exposed externally. You cannot keep it all internal with the current design.
If you wish to keep the lock internal to the class you’ll have to remove the
CountandItems[]properties. You could have your list looking like this (with some parts removed):And now you can replace the loop above with this:
It’s not difficult to extend this concept to allow for your
Walkmethod to support deletion of certain items, as determined by theVisitprocedure.But as you say, quite what you can do with such a list is moot. Shared data is the bane of multi-threading. I suggest you find a way to solve your problem that gives each thread its own private copy of all data that it needs. At which point you need no synchronisation and it’s all good.
One final point. There is no single concept of thread safety. What is meant by thread safety varies from context to context. Eric Lippert said it best: What is this thing you call “thread safe”? So anytime you ask a question like this, you should give plenty of detail on your particular use case and threading model.