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Home/ Questions/Q 7859513
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T21:55:30+00:00 2026-06-02T21:55:30+00:00

I’ve been writing a program that uses a stop and wait protocol on top

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I’ve been writing a program that uses a stop and wait protocol on top of UDP to send packets over LAN and also over WAN. I’ve recently been testing my program and have noticed that the packet loss rate is higher for larger packets (approaching 64k bytes). Intuitively this makes sense but what are the actual reasons for this?

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  1. Editorial Team
    Editorial Team
    2026-06-02T21:55:30+00:00Added an answer on June 2, 2026 at 9:55 pm

    UDP packets greater than the MTU size of the network that carries them will be automatically split up into multiple packets, and then reassembled by the recipient. If any of those multiple sub-packets gets dropped, then the receiver will drop the rest of them as well.

    So for example if you send a 63k UDP packet, and it goes over Ethernet, it will get broken up into 47+ smaller “fragment” packets (because Ethernet’s MTU is 1500 bytes, but some of those are used for UDP headers, etc, so the amount of user-data-space available in a UDP packet is smaller than that). The receiver will only “see” that UDP packet if all 47+ of those fragment-packets make it through okay. If just one of those fragment-packets gets dropped, the whole operation fails.

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