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Home/ Questions/Q 8712605
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T05:08:40+00:00 2026-06-13T05:08:40+00:00

Ive been writing my code and have declared and defined all the necessary variables

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Ive been writing my code and have declared and defined all the necessary variables and included the necessary header files. Still it gives me “unresolved external symbol” on any functions used within the classes constructor.

BowlingAlley.obj : error LNK2001: unresolved external symbol "private: void __thiscall     BowlingAlley::addToMasterArray(int * const,int * const)" (?addToMasterArray@BowlingAlley@@AAEXQAH0@Z)
1>BowlingAlley.obj : error LNK2001: unresolved external symbol "private: void __thiscall     BowlingAlley::createLaneArrays(void)" (?createLaneArrays@BowlingAlley@@AAEXXZ)
1>BowlingAlley.obj : error LNK2001: unresolved external symbol "int * laneVertices" (?laneVertices@@3PAHA)

My header file is as follows.

#pragma once

#include <stdio.h>
#include <iostream>
#include <array>



class BowlingAlley
{
private: 
    void createLaneArrays();
    void concatenateArrays(int array1[], int array2[], int containerArray[]);
    int getNewArrayLength(int array1[], int array2[]);
    //mutates an array creating the master draw array by using the two functions above
    void addToMasterArray( int array2[], int masterArray[]);

public:
        BowlingAlley(int width, int gHeight, int length);
    BowlingAlley();

};

and the implementation looks like this

    #include "BowlingAlley.h"
#include <stdio.h>
#include <GL/glut.h> 
#include <math.h>
#include <iostream>

using namespace std;
//BowlingAlley class contains all of the vertex information for the alley and the backdrop itself




//the lane's vars
int laneVertices[];
int laneIndices[];
int alleyArray[];

int alleyLength;
int alleyWidth;
int guardHeight;



BowlingAlley::BowlingAlley(int width, int gHeight, int length)
{
    alleyLength = length;
    alleyWidth = width;
    guardHeight = gHeight;
    createLaneArrays();
    //the masterdrawarray doesn't exist yet, create it with size 0
    int* masterDrawArray = new int[0];
    //start adding the vert Arrays to the master array
    addToMasterArray(laneVertices, masterDrawArray);

}

void createLaneArrays()
{
    float laneVertices[]= {
        -alleyWidth/2,0,0, 
        alleyWidth/2,0,0,
        -alleyWidth/2,0,alleyLength,
        alleyWidth/2,0,alleyLength
    };

    float laneIndices[]= {0,1,2,1,2,3};
}

int getNewArrayLength(int array1[], int array2[])
{
    //the number of elements in arrays1/2
    float array1Size = sizeof(array1)/sizeof(int*);
    float array2Size = sizeof(array2)/sizeof(int*);
    //the length of the new array
    int newArrayLength = array1Size + array2Size; 
    //return it
    return newArrayLength;
}

void concatenateArrays(int array1[], int array2[], int containerArray[])
{
    //the number of elements in arrays1/2
    float array1Size = sizeof(array1)/sizeof(int);
    float array2Size = sizeof(array2)/sizeof(int);
    //the length of the new array
    int newArrayLength = array1Size + array2Size; 

    //loop through adding array1 to the new array
    for (int i = 0; i<array1Size; i++)
    {
        containerArray[i] = array1[i];
    }
    //loop through adding array2 to the new array
    for (int i = array1Size; i<newArrayLength; i++)
    {
        int j = i - array1Size;
        containerArray[i] = array2[j];
    }




}

void addToMasterArray(int array2[], int masterArray[])
{
    //create a temporary array to act as a kind of buffer whil we delete and reset the size of the drawing array
    int* tempArray = new int[(sizeof(masterArray)/sizeof(int))];
    //copy the contents over to the temp array.
    for(int i =0; i<(sizeof(masterArray)/sizeof(int)); i++)
    {
        tempArray[i] = masterArray[i];
    }

    //delete what drawingArray points to
    delete[] masterArray;
    //calculate the size of the new array
    int arrLength = getNewArrayLength(array2, masterArray);
    //resurrect a new and extended drawingArray from the ashes, big enough to accomodate both arrays.
    masterArray = new int[arrLength];
    //use our previously made concatenateArrays function to append the two arrays
    concatenateArrays(tempArray, array2, masterArray);

    cout <<"The number of elements in the Master Array is: "<< sizeof masterArray/sizeof masterArray[0]<<endl;


}

The object is then created and the function called in main in another .cpp file.

#include "BowlingAlley.h"
#include <stdio.h>
#include <GL/glut.h> 
#include <math.h>
#include "imageloader.h"
#include "BowlingAlley.h"

    ////////////////////////////////////////////// 
int main(int argc, char** argv) 
{
  glutInit(&argc, argv);    // GLUT Initialization 
  glutInitDisplayMode(GLUT_DEPTH|GLUT_RGB|GLUT_DOUBLE); // Initializing the Display mode
  glutInitWindowSize(800,600);  // Define the window size
  glutCreateWindow("Taken Bowl");   // Create the window, with caption.
        printf("\n========== McLeanTech Systems =========\nBecoming Sentient");
  init();   // All OpenGL initialization

 BowlingAlley* myBowlingAlley = new BowlingAlley(100,30,1000); //make us a bowling alley


  //-- Callback functions ---------------------
  glutDisplayFunc(display);
  glutKeyboardFunc(mykey);
  //glutMouseFunc(mymouse);
  glutSpecialFunc(processSpecialKeys);  

  glutMainLoop();   // Loop waiting for event 
}

I just cannot see what I’m leaving out.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T05:08:41+00:00Added an answer on June 13, 2026 at 5:08 am

    The “unresolved” methods are not methods at all. You left out the class name.

    Change:

    void createLaneArrays()
    

    to:

    void BowlingAlley::createLaneArrays()
    

    and do the same for the other 2. Then they will be part of the class. They are not automatically in the class just because they are in the same file as in C# or Java.

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