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Home/ Questions/Q 7719783
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T03:30:07+00:00 2026-06-01T03:30:07+00:00

I’ve built a simple snake game that uses a Main class (this is my

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I’ve built a simple snake game that uses a Main class (this is my document class), a Snake class and a Food class. The Main class makes a new object of the Snake class, and another of the Food class. Within both the Snake and Food classes, I’m making sprites like so:

var segment:Sprite = new Sprite();
segment.graphics.beginFill(0xFFFFFF);
segment.graphics.drawRect(0, 0, 10, 10);
segment.filters = [new GlowFilter(0xFF6699, .50, 3, 3, 2, 2, false, false)];
segment.graphics.endFill();
segment.x = x;
segment.y = y;
this.stage.addChild(segment);
this.segments.push(segment);

The snake’s body is stored in an array of sprites called segments. You can see from that code I’m making a new sprite to extend the length of the snake and pushing it to the segments array. I do something similar for any food items, except within the food class I’ve defined the food sprite as public var foodSprite:Sprite; because I only need one on the stage at a time.

Now, when I call the gameOver() method from the Main class (where I have my game loop), I want to call stage.removeChild() on each of the snake segments and the food sprite. I tried doing this:

for(var i:Number = 0; i < this.snake.segments.length; i++)
{
    stage.removeChild(this.snake.segments[i]);
}

But I get this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at Main/gameOver()

From what I know this should work, as this.snake.segments[i] points to a sprite, the one which I want to remove from the stage.

What could be going wrong here? Thank you.

EDIT: I guess it’s also worth noting that segments is defined as:

public var segments:Array = new Array;
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  1. Editorial Team
    Editorial Team
    2026-06-01T03:30:08+00:00Added an answer on June 1, 2026 at 3:30 am

    Please see comments on this answer for the actual solution.

    Try this:

    for(var i:Number = 0; i < snake.segments.length; i++)
    {
        var seg:Sprite = snake.segments[i] as Sprite;
    
        if(seg.parent)
            seg.parent.removeChild(seg);
    }
    
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