I’ve built my first XNA game and when I go to the build folder and execute the exe it works fine, however when I send the game to a friend of mine, he is unable to play the game and it crashes on startup.
I’ve tested this on several machines, and they all seem to suffer from the same issue.
Is there something I need to do to get it builded correctly and working on other machines?
btw. I did make sure I copied over the content folder from the output directory too, so its not missing its contents.
Chances are you will need to make sure the other computers have both the .NET and XNA Framework’s installed. If you do a quick search on Google, you should be able to find the packages that you need, depending on what versions of the runtime’s you are using.
For example, here are links to the downloads for the .NET Compact Framework 3.5 and the XNA Framework 4.0.
Note that this may not be all the prerequisites that you need.