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Home/ Questions/Q 6720077
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:10:09+00:00 2026-05-26T09:10:09+00:00

I’ve come across some code which could definitely be improved, but i’m wondering about

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I’ve come across some code which could definitely be improved, but i’m wondering about the Big-O notation of my improvements.

Their original code adds a element to an array, and each time it does this it creates a new array of n+1 and copies the old one in like so:

public MyType GetNewType()
{
    MyType[] tempTypes = new MyType[_types.Count + 1];
    _types.CopyTo(tempTypes, 0);
    _types = tempTypes;

   _types[types.Count - 1] = new MyType();
   return _types[types.Count - 1];
}

As far as I can see this would be a O(n) operation. I therefore rewrote it as follows:

private int _currentIndex; //initialized in the constructor

public MyType GetNewType()
{
    if (_types.Length == _currentIndex)
    {
        MyType[] tempTypes = new MyType[_types.Length + 10];
        _types.CopyTo(tempTypes, 0);
        _types = tempTypes;
    }

   _types[_currentIndex] = new MyType();
   _currentIndex++;

   return _types[_currentIndex - 1];
}

Would the result of these changes mean that the function will now run in O(n / 10) as it would only require a copy operation every 10 calls? Or does it not quite work as nicely as that?

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:10:09+00:00Added an answer on May 26, 2026 at 9:10 am

    This is a common and good optimization. It’s usually called “amortized constant time”, which means most of the time, it’s O(1) to add a single element, except when it’s not. Often implementors will double the size of the array, or at least multiply by 1.5, instead of just adding ten elements.

    That said, C# has some perfectly lovely built-in list classes which do this all for you, automagically, and using them is to be preferred over using bare arrays, whenever possible.

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