I’ve create a prototype based class Person that opens a WebSocket connection and defines callback functions as prototype methods.
Because inside the callback this will refer to the WebSocket object I used another variable to hold on to the Person‘s this. However when I deal with multiple instances the variable gets overwritten.
Here is a small snipped that shows the issue:
function Person(name){
self = this
self.name = name
}
Person.prototype = {
getName : function(){
return self.name
},
openConnection : function(host, port){
self.pointCount = 0
self.ws = new WebSocket("ws://" + host + ":" + port)
self.ws.onopen = self.onOpenConnection
},
onOpenConnection : function() {
console.log(this) // prints the websocket
console.log(self) // prints the person
self.ws.send(self.name) // works only if one person exists
}
}
var p1 = new Person("Jonh")
var p2 = new Person("Adam")
console.log(p1.getName()) // Prints Adam
console.log(p2.getName()) // Prints Adam
p1.openConnection("localhost", 7000) // opens connection for p1
p2.openConnection("localhost", 7000) // opens another connection for p1
If more than one Person is created, then when trying to send a message via the socket I get the following error:
Uncaught Error: INVALID_STATE_ERR: DOM Exception 11
So it seems that self is defined globally and my attempt to get a handle to the Person‘s this inside the callback fails. Any suggestions on how to achieve that?
When you do:
You are implicitly creating a global variable which (since it’s global) will have the same value for all instances. Local variables, must have
var,letorconstin front of them like one of these:But, that isn’t your solution here. You need to be using
thisinstead. And, if you’re going to supply a callback for the websocket and you want the person associated with that, I would suggest you just put a reference to the Person object on the websocket so you can then retrieve it from there. And, what’s with all the missing semicolons to end each statement? Anyway, here is some fixed up code: