Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5990639
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T23:16:23+00:00 2026-05-22T23:16:23+00:00

I’ve created a custom message type for use in resizing my Window , called

  • 0

I’ve created a custom message type for use in resizing my Window, called WM_NEED_RESIZE. I’ve defined it in my .h file, and initialized in my .cpp file. I have also registered my WindowProc function to accept messages. Here is the code for these items:

const uint32 WindowsGLWindow::WM_NEED_RESIZE = WM_USER + 100;
LONG WINAPI WindowsGLWindow::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    static PAINTSTRUCT ps;// do I need this?
    static sint32 newWidth = 0;
    static sint32 newHeight = 0;
    bool res = false;

    switch (uMsg) {
        case WM_PAINT:
            //display();
            BeginPaint(hWnd, &ps);
            EndPaint(hWnd, &ps);
            return 0;

        case WM_SIZE:
            //glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
            res = PostMessage(hWnd, WindowsGLWindow::WM_NEED_RESIZE, wParam,     lParam);
            std::cout << "WM_SIZE: " << res << std::endl;
            return 0;

        case WindowsGLWindow::WM_NEED_RESIZE:
            std::cout << "WindowsGLWindow::WM_NEED_RESIZE" << std::endl;
            break;

        case WM_CHAR:
            switch (wParam) {
                case 27: /* ESC key */
                    PostQuitMessage(0);
                    break;
            }
            return 0;

        case WM_CLOSE:
            PostQuitMessage(0);
            return 0;
    }

    return DefWindowProc(hWnd, uMsg, wParam, lParam);
}

In another function I am running through PeekMessage(..) to collect all messages. Here is the snippet of the message pump:

    MSG msg;
    while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE) == TRUE) // maybe use GetInputState(?)     as well?
    {
        if (msg.message == WM_QUIT)
            retVal = -1;

        if (msg.message == WindowsGLWindow::WM_NEED_RESIZE) {
            uint32 newWidth = LOWORD(msg.lParam);
            uint32 newHeight = HIWORD(msg.lParam);

            std::cout << "PeekMessage: WindowsGLWindow::WM_NEED_RESIZE" <<         std::endl;

            // call resize only if our window-size changed
            if ((newWidth != width_) || (newHeight != height_)) {
                resize(newWidth, newHeight);
            }

            PostMessage(msg.hwnd, WM_PAINT, 0, 0);
        }

        switch (msg.message) {
            case WM_MOUSEMOVE:
                // Retrieve mouse screen position
                //int x = (short) LOWORD(lParam);
                //int y = (short) HIWORD(lParam);

                // Check to see if the left button is held down:
                //bool leftButtonDown = wParam & MK_LBUTTON;

                // Check if right button down:
                //bool rightButtonDown = wParam & MK_RBUTTON;
                break;
            case WM_LBUTTONDOWN:
            case WM_RBUTTONDOWN:
            case WM_LBUTTONUP:
            case WM_RBUTTONUP:
            case WM_KEYUP:
            case WM_KEYDOWN:
                /*
                switch (msg.wParam) {
                    case 'W':
                        // w key pressed
                        break;
                    case VK_RIGHT:
                        // Right arrow pressed
                        break;
                    default:
                        break;
                }
                */
                break;
        }

        TranslateMessage(&msg);
        DispatchMessage(&msg);

    }

My problem is that the WM_NEED_RESIZE message is only found once in the message queue when the window first opens, after which it is never found in the message queue by my PeekMessage(..). I’m really not sure why this is happening. It is, however, being received by the WindowProc(..) method (which doesn’t really help me). I would appreciate any help you guys could provide.

Thanks

Jarrett

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T23:16:23+00:00Added an answer on May 22, 2026 at 11:16 pm
    1. Dont use std::cout expecting to see that output in your debugger, insted use OutputDebugString(); .

    2. You need to pass your class pointer to the last parameter of your call to CreateWindowEx, then retrieve that pointer from the LPCREATESTRUCT passed to you in the LPARAM of WM_CREATE, your class pointer will be in the lpCreateParmas feild of the struct. Set your clas pointer to the GWLP_USERDATA of your window, and on any other message calls , call GetWindowsLong , retrieve your class pointer, then pass the message, wparam, and lparam all off to your internal class message handler.

    http://msdn.microsoft.com/en-us/library/ff381400%28v=VS.85%29.aspx

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have just tried to save a simple *.rtf file with some websites and
I am trying to understand how to use SyndicationItem to display feed which is
link Im having trouble converting the html entites into html characters, (&# 8217;) i
this is what i have right now Drawing an RSS feed into the php,
Basically, what I'm trying to create is a page of div tags, each has
In order to apply a triggered animation to all ToolTip s in my app,
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
That's pretty much it. I'm using Nokogiri to scrape a web page what has

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.