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Home/ Questions/Q 5966355
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T19:47:17+00:00 2026-05-22T19:47:17+00:00

I’ve created a custom UserControl which is some kind of virtual keyboard button. I’m

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I’ve created a custom UserControl which is some kind of virtual keyboard button. I’m looking for the following functionally:

  • Any Panel should contain a collection of all it’s keyboard button childs.
  • Any other control which is also a child of this Panel should be able to enumerate the keyboard buttons of his parent.

It isn’t the big problem to achieve this functionally. I could create an Attached-DependencyProperty of type List and manually manage this list. The problem about this approach would be, that it’s pretty error prone and inconvenient.

Is there any possibility to automatically attach the keyboard button at creation time to the AttachedProperty of the parent?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T19:47:18+00:00Added an answer on May 22, 2026 at 7:47 pm

    I’ve already created a quite good solution for my problem. The following code shows my implementation:

    // KeyboardButton.cs
    /// <remarks>
    /// This class does contain a lot of more code which isn't related to the actual problem.
    /// </remarks>
    public partial class KeyboardButton
    {
        [DefaultValue(Key.NoName)]
        public Key EmulatedKey { get; set; }
    }
    
    
    // KeyboardPanel.cs
    public class KeyboardButtonCollection : Collection<KeyboardButton> { }
    
    
    public static class KeyboardPanel
    {
        internal const string ButtonsPropertyName = "Buttons";
    
    
        static KeyboardPanel()
        {
            ButtonsProperty = DependencyProperty.RegisterAttached
            (
                ButtonsPropertyName,
                typeof(KeyboardButtonCollection),
                typeof(KeyboardPanel),
                new UIPropertyMetadata(null, OnButtonsChanged)
            );
        }
    
    
        public static KeyboardButtonCollection GetButtons(DependencyObject dependencyObject)
        {
            return (KeyboardButtonCollection)dependencyObject.GetValue(ButtonsProperty);
        }
    
        public static void SetButtons(DependencyObject dependencyObject, KeyboardButtonCollection value)
        {
            dependencyObject.SetValue(ButtonsProperty, value);
        }
    
    
        public static bool IsKeyboardPanel(DependencyObject dependencyObject)
        {
            return GetButtons(dependencyObject).Count != 0;
        }
    
    
        public static readonly DependencyProperty ButtonsProperty;
    
    
        private static void OnButtonsChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
        {
            bool isSupportedType = true;
    
            if (dependencyObject is Panel)
            {
                var panel = (Panel)dependencyObject;
                foreach (var button in (KeyboardButtonCollection)e.NewValue)
                    panel.Children.Add(button);
            }
            else
                isSupportedType = false;
    
            if (!isSupportedType)
                throw new NotSupportedException(string.Format("Type {0} is not supported as KeyboardPanel.", dependencyObject.GetType()));
        }
    }
    
    
    <!-- MainWindow.xaml -->
    <Grid>
        <controls:KeyboardPanel.Buttons>
            <controls:KeyboardButtonCollection>
                <controls:KeyboardButton Content="Enter" EmulatedKey="Enter"/>
                <controls:KeyboardButton Grid.Row="1" Content="Some Key"/>
                <controls:KeyboardButton Grid.Row="2" Content="Another Key"/>
            </controls:KeyboardButtonCollection>
        </controls:KeyboardPanel.Buttons>
    
        <Grid.RowDefinitions>
            <RowDefinition/>
            <RowDefinition/>
            <RowDefinition/>
            <RowDefinition/>
        </Grid.RowDefinitions>
    
        <Button Grid.Row="3" Content="Test" Loaded="Button_Loaded"/>
    </Grid>
    
    
    // MainWindow.xaml.cs
    public partial class MainWindow : Window
    {
        private void Button_Loaded(object sender, RoutedEventArgs e)
        {
            var button = (Button)sender;
            if (KeyboardPanel.IsKeyboardPanel(button.Parent))
            {
                var enterButton = KeyboardPanel.GetButtons(button.Parent)
                                               .FirstOrDefault(b => b.EmulatedKey == Key.Enter);
    
                if (enterButton != null)
                    MessageBox.Show("KeyboardPanel contains an EnterButton");
                else
                    MessageBox.Show("KeyboardPanel doesn't contain an EnterButton");
            }
        }
    }
    

    I’m generally not programming in .NET, but – from time to time – I’m “forced” to create some tools with it. However, some of you guys may know how I can remove a weakness of this code: It doesn’t support the VisualStudio or Expression Blend Designer. Thus, the controls cannot be modified or even seen at design-time.

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