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Home/ Questions/Q 8007991
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T18:00:15+00:00 2026-06-04T18:00:15+00:00

I’ve created a derived class with its own derived settings. public abstract class BaseClass

  • 0

I’ve created a derived class with its own derived settings.

public abstract class BaseClass
{
    public BaseClass(Game1 game, BaseClassSettings settings) 
    {
        if (settings == null)
        {
            Console.WriteLine("BASE PANIC!");
        }
    }

    public abstract BaseClassSettings Write();
}

public abstract class BaseClassSettings
{
    public abstract BaseClass Load(Game1 game, BaseClassSettings settings);
}

When instantiating the class I overload the constructor to call the base class and create a new instance of the correct derived settings.

public class DerivedFoo : BaseClass
{
    public DerivedFoo(Game1 game, DerivedFooSettings settings) 
    :base(game, settings == null ? new DerivedFooSettings() : settings) 
    {
        if (settings == null)
        {
            Console.WriteLine("DERIVED PANIC!");
        }
    }

    public override BaseClassSettings Write()
    {
        DerivedFooSettings settings = new DerivedFooSettings();

        return settings;
    }
}

public class DerivedFooSettings : BaseClassSettings
{
    public override BaseClass Load(Game1 game, BaseClassSettings settings)
    {
        return new DerivedFoo(game, settings as DerivedFooSettings);
    }
}

The problem with this method is that the tertiary operator only works for the base class and doesn’t pass a new instance into the derived class constructor. (‘settings’ remain null)

How can I automatically pass the settings without having to duplicate the tertiary operator in the constructor method for the derived class?

I can’t store the settings in the base class as they will not be of the correct type.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T18:00:17+00:00Added an answer on June 4, 2026 at 6:00 pm

    It’s ugly, but you could change the base call to assign the value you’re passing back to settings:

    public DerivedFoo(Game1 game, DerivedFooSettings settings) 
    : base(game, settings = (settings == null ? new DerivedFooSettings() : settings))
    

    Note that this isn’t doesn’t change what’s passed to the DerivedFoo constructor – it just changes the value of the settings parameter within the constructor.

    Of course if BaseClass exposed a Settings property – possibly protected – and set that during the constructor, you could just use the property value within the DerivedFoo constructor body. That would be cleaner, IMO – I don’t think I’ve ever used an assignment expression within a constructor chain call like this…

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