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Home/ Questions/Q 6979043
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Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T17:50:07+00:00 2026-05-27T17:50:07+00:00

I’ve created a label override that will allow my new control to be moved

  • 0

I’ve created a label override that will allow my new control to be moved around the screen easily.

I’ve attached the code below, but when I run the application or attempt to move the label it’s always off. It also will sometimes just completely vanish, leave a trail or reset to the 0,0 location. Have a look at the screenshot.

I used to have this working 100%, but after some recent tweaking it has gone to the dogs again and I’m not sure how to get it working.

Screenshot:
Attempting to Drag

Code:

internal sealed class DraggableLabel : Label
{

    private bool _dragging;
    private int _mouseX, _mouseY;

    public DraggableLabel()
    {
        DoubleBuffered = true;
    }

    protected override void OnMouseMove(MouseEventArgs e)
    {
      if (_dragging)
        {
            Point mposition = PointToClient(MousePosition);
            mposition.Offset(_mouseX, _mouseY);

            Location = mposition;
        }
        base.OnMouseMove(e);
    }

    protected override void OnMouseDown(MouseEventArgs e)
    {
       if (e.Button == MouseButtons.Left)
        {
           _dragging = true;
           _mouseX = -e.X;
           _mouseY = -e.Y;
           BringToFront();
           Invalidate();
        }
        base.OnMouseDown(e);
    }

    protected override void OnMouseUp(MouseEventArgs e)
    {
        if (_dragging)
        {
            _dragging = false;
            Cursor.Clip = new Rectangle();
            Invalidate();
        }

        base.OnMouseUp(e);
    }

}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T17:50:07+00:00Added an answer on May 27, 2026 at 5:50 pm

    The OnMouseMove() code is bad. Do it like this instead:

    private Point lastPos;
    
    protected override void OnMouseMove(MouseEventArgs e) {
        if (e.Button == MouseButtons.Left) {
            int dx = e.X - lastPos.X;
            int dy = e.Y - lastPos.Y;
            Location = new Point(Left + dx, Top + dy);
            // NOTE: do NOT update lastPos, the relative mouse position changed
        }
        base.OnMouseMove(e);
    }
    
    protected override void OnMouseDown(MouseEventArgs e) {
        if (e.Button == MouseButtons.Left) {
            lastPos = e.Location;
            BringToFront();
            this.Capture = true;
        }
        base.OnMouseDown(e);
    }
    
    protected override void OnMouseUp(MouseEventArgs e) {
        this.Capture = false;
        base.OnMouseUp(e);
    }
    

    The screen shot also shows evidence of the form not redrawing properly. You didn’t leave any clue as to what might cause that.

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