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Home/ Questions/Q 7967797
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T06:58:43+00:00 2026-06-04T06:58:43+00:00

I’ve created a number of buttons on a form based on database entries, and

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I’ve created a number of buttons on a form based on database entries, and they work just fine. Here’s the code for creating them. As you can see I’ve given them a tag:

for (int i = 0; i <= count && i < 3; i++)
{
    btnAdd.Text = dataTable.Rows[i]["deviceDescription"].ToString();
    btnAdd.Location = new Point(x, y);
    btnAdd.Tag = i;

    this.Controls.Add(btnAdd);
}

I use these buttons for visualising a polling system. For example, I want the button to be green when everything is fine, and red when something is wrong.

So the problem I’m running into is referencing the buttons later so that I can change their properties. I’ve tried stuff like the following:

this.Invoke((MethodInvoker)delegate
{
    // txtOutput1.Text = (result[4] == 0x00 ? "HIGH" : "LOW"); // runs on UI thread
    Button foundButton = (Button)Controls.Find(buttonNumber.ToString(), true)[0];
    if (result[4] == 0x00)
    {
        foundButton.BackColor = Color.Green;
    }
    else
    {
        foundButton.BackColor = Color.Red;
    }
});

But to no avail… I’ve tried changing around the syntax of Controls.Find() but still have had no luck. Has anyone encountered this problem before or know what to do?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T06:58:44+00:00Added an answer on June 4, 2026 at 6:58 am

    If you name your buttons when you create them then you can find them from the this.controls(…

    like this

    for (int i = 0; i <= count && i < 3; i++)
        {
            Button btnAdd = new Button();
            btnAdd.Name="btn"+i;
    
            btnAdd.Text = dataTable.Rows[i]["deviceDescription"].ToString();
            btnAdd.Location = new Point(x, y);
            btnAdd.Tag = i;
    
            this.Controls.Add(btnAdd);
        }
    

    then you can find it like this

    this.Controls["btn1"].Text="New Text";
    

    or

     for (int i = 0; i <= count && i < 3; i++)
    {
    //**EDIT**  I added some exception catching here
        if (this.Controls.ContainsKey("btn"+buttonNumber))
            MessageBox.Show("btn"+buttonNumber + " Does not exist");
        else
            this.Controls["btn"+i].Text="I am Button "+i;
    }
    
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