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Home/ Questions/Q 8215781
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T11:54:04+00:00 2026-06-07T11:54:04+00:00

I’ve created a structure in a header file as follows: typedef struct { GLfloat

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I’ve created a structure in a header file as follows:

typedef struct
{
    GLfloat lgtR, lgtG, lgtB, lgtA;
    GLfloat x, y, z;
    bool islight;
    GLfloat width, height, depth;
    GLenum lightn;
    particle prt;
    int maxprt;
} emitter;

which works without a problem.

However, in that particular header file, I want to declare a global emitter that I can use in all the functions and isn’t part of the main source file:

// header.h global declaration

emmiter currentEmit;

GLvoid glSetEmitter(emitter emitter)
{
    currentEmit = emitter;
}

However, when I do try this, I get a whole lot of “error C2228: left of ‘.variable’ must have class/struct/union, so I’m assuming it’s not declaring my structure here at all.

Is there a way to declare that structure globally within a header file, and if so, is there also a way to keep it from being part of the other .cpp files as well?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T11:54:07+00:00Added an answer on June 7, 2026 at 11:54 am

    emitter is not the same as emmiter.

    Also, since this is C++ – just write struct {}; directly, there’s no need for a typedef.

    Your whole header is wrong, and will give multiple definitions if included in multiple translation units:

    // header.h global declaration
    extern emitter currentEmit;   // <-- note extern
    
    inline GLvoid glSetEmitter(emitter emitter)  // <-- note inline
    {
        currentEmit = emitter;
    }
    

    currentEmit needs to be defined in a single implementation file, not a header. The function needs to be inline so it’s not defined by all TU.

    Last thing: pass the parameter by const reference:

    inline GLvoid glSetEmitter(const emitter& emitter)  // <-- note inline
    {
        currentEmit = emitter;
    }
    

    Otherwise an unnecessary copy will be created.

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