Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6816393
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T20:55:13+00:00 2026-05-26T20:55:13+00:00

I’ve dabbled with basic shader programming before, using the GLSL way. Now I’ve come

  • 0

I’ve dabbled with basic shader programming before, using the GLSL way. Now I’ve come back to it, using Cg shaders. Following the tutorial at Josh Beam’s website I’ve achieved the desired functionality, was able to change my shader around, however I couldn’t manipulate the uniforms in it on the OpenGL side.

GLuint handle;
::glGenProgramsARB(1, &handle);
::glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, handle);
::glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(pSource), pSource);

while(true)
{
  ::glEnable(GL_FRAGMENT_PROGRAM_ARB);
  ::glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, handle);
  // render
  ::glDisable(GL_FRAGMENT_PROGRAM_ARB);
  // present backbuffer
}

Works perfectly. If I try to ::glGetUniformLocationARB(handle, pUniformName), I get a GL_INVALID_VALUE error. Tried to do this both after creating the shader, and after binding, to the same outcome. I have also tried to ::glUseProgramObjectARB(handle), as different sources suggested, however this didn’t work either, and seems to belong to the GLSL way (Lighthouse3D tutorials).

I have double-checked that the uniform name is correct.

I have also found an approach (NeHe tutorials), that involves #include-ing Cg headers and calling cg APIs. Is this not doable using OpenGL API-s? (The reason for this is minimalism; I want to make this functionality a part of a static library, and I’m all for minimising the number of compiling / linking dependencies.)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T20:55:14+00:00Added an answer on May 26, 2026 at 8:55 pm

    You are confusing different extensions.

    The term “uniform” refers to GLSL global variables declared with the uniform keyword. ARB assembly shaders do not have uniforms. They have a similar concept, but they don’t call them “uniforms”. glGetUniformLocationARB is a GLSL function. The ARB assembly term for them is “program local parameter”. These are naturally set by the glProgramLocalParameterARB series of functions.

    Oh, and you should never use any GLSL functions that end in ARB. Ever.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,
I am currently running into a problem where an element is coming back from
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
We are using XSLT to translate a RIXML file to XML. Our RIXML contains
I have thousands of HTML files to process using Groovy/Java and I need to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.