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Home/ Questions/Q 5947837
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:01:18+00:00 2026-05-22T17:01:18+00:00

I’ve done this a million times already, yet for some reason it refuses to

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I’ve done this a million times already, yet for some reason it refuses to work now.

I’ve made a MovieClip of an electric wire with 3 different keyframes with a few frames between each. The first 2 keyframes have a single bitmap in each with a different picture, I want it to cycle between these two to make it look like the electricity is moving and not just sitting there. The 3rd keyframe has nothing, eventually I will put an image with the electricity off, so the player can walk through, I just haven’t done it yet. Since I don’t want it to run the last keyframe until the player turns it off, I put a gotoAndPlay(); command in the movie clip after the second frame looping it back to the first frame, problem is, the line refuses to work. I have copied and pasted it from other programs where it worked, I have checked the Frame Name, I put other lines in there, like stop(); trace(); and other things, but could not get ANY line of code to work in the MovieClip. There’s probably something like “the layer is invisible, code will not run”, but I can’t tell what it is. I’ve deleted the symbol and started over, same problem. I’ve restarted Flash, same problem. I’ve restarted the computer, same problem. I even took it to a different computer, same problem. I don’t know why it won’t run this code, is there something disabling it that I overlooked? I have other code in the main timeline outside the movie clip and code in other movieclips that has always worked fine and continues to work fine, I don’t see what the problem is.

I ignored the problem for a while, and worked on other things, but I had to add multiple frames to an existing movieclip (which I believe was created before the other one), and now this movieclip is having the same problem. Does anyone know how to fix this, before it spreads to the rest?

I would post some code, but there really isn’t any considering it’s only one or two lines I need to work, and I can really copy and paste the MovieClip in here.

Thanks in advance for any help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:01:18+00:00Added an answer on May 22, 2026 at 5:01 pm

    Extremely odd, though you could use this as the base class for your MovieClip which should work a treat:

    package
    {
        import flash.display.MovieClip;
        import flash.events.Event;
    
        public class Elec extends MovieClip
        {
            // vars
            private var _prevFrame:uint = 1;
    
            /**
             * Constructor
             */
            public function Elec()
            {
                addEventListener(Event.ENTER_FRAME, _handle);
            }
    
            /**
             * Event.ENTER_FRAME
             */
            private function _handle(e:Event):void
            {
                if(_prevFrame == 2) gotoAndPlay(1);
    
                _prevFrame = currentFrame;
            }
        }
    }
    
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