Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1078129
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T21:40:42+00:00 2026-05-16T21:40:42+00:00

I’ve embedded mono in my application. The application is console application that supports plug-ins.

  • 0

I’ve embedded mono in my application. The application is console application that supports plug-ins. Plug-ins are .NET assemblies. All work great, but i want to debug them. To enable debugging in my C-code i have:

mono_set_dirs (ASSEMBLIES_DIR_NAME, ASSEMBLIES_DIR_NAME);
assembly_add_to_bundle(API_ASSEMBLY);

soft_debug = getenv("MYAPP_SOFT_DEBUG");
if (soft_debug != NULL) {
   char *options; 
   options = malloc(17 + strlen(soft_debug));
   sprintf(options, "--debugger-agent=%s", soft_debug); 

   mono_jit_parse_options (1, &options); 
   free (options); 

   mono_debug_init (MONO_DEBUG_FORMAT_MONO);
}

domain = JIT_INIT();

...

The code above inits mono runtime and it’s all i’ve done to enable debugging.
To enable debugging at MonoDevelop side i’ve created an Add-in and implemented necessary classes. The one that starts debugging is derived from RemoteSoftDebuggerSession. Here is my OnRun method:

protected override void OnRun (DebuggerStartInfo startInfo)
{
   var dsi = (MyAppDebuggerStartInfo) startInfo;
   var procStartInfo = new ProcessStartInfo(@"C:\MyApp\myapp.exe") {                
    UseShellExecute = false,
    RedirectStandardOutput = true,
    RedirectStandardError = true,
    WorkingDirectory = @"C:\MyApp",
    Arguments = dsi.AppName
   };

   procStartInfo.EnvironmentVariables.Add("MYAPP_SOFT_DEBUG",                       
      String.Format("transport=dt_socket,address={0}:{1}", 
         dsi.Address, dsi.DebugPort));

   this._myapp = Process.Start(procStartInfo);
   this._runner.EnableRaisingEvents = true;
   base.ConnectOutput(this._runner.StandardOutput, false);
   base.ConnectOutput(this._runner.StandardError, true);

   this._runner.Exited += delegate { this.EndSession(); };
   base.StartListening(dsi);
}

The problem is when i start debugging myapp prints “debugger-agent: DWP handshake failed” and debugging ends.
All i could figure out is that exactly 13 bytes are sent to myapp.exe and 13 bytes are recieved (the number of chars in “DWP-Handshake”).

Anybady know smth about this issue?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T21:40:42+00:00Added an answer on May 16, 2026 at 9:40 pm

    Problem is solved. The trouble was in VirtualMachineManager.ListenInternal(2) method in this lines:

    dbg_sock.Disconnect (false);
    dbg_sock.Close ();
    

    For some reason it was unhandled exception (on Disconnect) here. try-catch solved the problem. Now all works great!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.