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Home/ Questions/Q 7170379
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T15:12:04+00:00 2026-05-28T15:12:04+00:00

I’ve encountered a problem drawing SFML Text. In my application, I use views as

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I’ve encountered a problem drawing SFML Text. In my application, I use views as a sort of coordinate system for my application. Thus, a typical view would be 10 x 10 or 20 x 20. All my normal drawing functions work fine, when drawing primitives and lines, etc., and the relevant code doesn’t have to know about the coordinate system.

However, when I tried to draw text to the screen, I found that it appeared gigantic. When I reduced the font size drastically, it appeared extremely blurry and pixellated, as if it were trying to render to GIANT pixels that are 1×1 in my view.

Is there a way to draw text with a standard font size, in a way that it won’t be affected by the view? Ideally, my text would width/size-wise on any view? How can I accomplish this?

Thanks for any input!

(P.S., I’m using SFML 2.0, for reference)

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  1. Editorial Team
    Editorial Team
    2026-05-28T15:12:05+00:00Added an answer on May 28, 2026 at 3:12 pm

    You can set another view (i.e. apply OpenGL transformation) and render text after it. Here is an example from sfml tutorial:

    sf::View View(sf::FloatRect(600, 700, 1400, 1300));
    App.SetView(View);
    
    // Draw the game...
    
    App.SetView(App.GetDefaultView());
    
    // Draw the interface...
    
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