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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:07:29+00:00 2026-05-14T15:07:29+00:00

I’ve followed this tutorial for setting up a static library with common classes from

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I’ve followed this tutorial for setting up a static library with common classes from 3 projects we are working on.

It’s pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project to public. The tutorial says I should add my library folder to the header search paths recursively.

Is this the right way to go?

I mean, on my library project, I have files separated in folders like Global/, InfoScreen/, Additions/. I was trying to setup one LOKit.h file on the root folder, and inside that file #import everything I need to expose. So on my host project I don’t need to add the folder recursively to the header search path, and would just #import "LOKit.h".

But I couldn’t get this to work, the host project won’t build complaining about all the classes I didn’t add to LOKit.h, even though the library project builds.

So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:07:30+00:00Added an answer on May 14, 2026 at 3:07 pm

    I ended up setting up a LOKit.h on the project root folder like this:

    #import "Global/LOCommon.h"
    #import "Additions/LOAdditions.h"
    #import "View/LOCustomView1.h"
    #import "View/LOCustomView2.h"
    

    And on my host project I set the header search path variable to my library’s root folder, without recursion. Whenever I need to, I just import LOKit.h.

    I also included on this library project common libraries (like JSON, FBConnect and Reachabillity) that were shared across projects. This way I only need to update those libraries in one place, once.

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