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Home/ Questions/Q 6039189
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T06:19:57+00:00 2026-05-23T06:19:57+00:00

I’ve got 2 time values 1unit == 1sec (derived from timestamps) e.g 1308598131 that

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I’ve got 2 time values 1unit == 1sec (derived from timestamps) e.g 1308598131 that client thinks the time is and 1308594548 that the server thinks the time is – these have a difference of 3583.

In the real world the server timezone is 1 hour behind the client. I’m looking for some simple code (java pref as working on android but I could translate other languages if needed 🙂 ) to calculate the “real” diff which in this case is -14 e.g client is 14 secs behind server.

It needs to work if the servers are on same timezone or client is 1 hour ahead of server (it would be nice if it coped with more than 1 hour but at the moment I don’t envisage anyone outside the UK playing the game 🙂

regards
Simon

The answer is to get my client to convert its local time to UTC (which the server is on) – my code to do this is ended up like this-

            android.text.format.DateFormat df = new android.text.format.DateFormat();
        long scTM = System.currentTimeMillis();
        scTM = scTM - TimeZone.getDefault().getOffset(scTM);
        String launchTime = DateFormat.format("yyyyMMddkkmmss", scTM).toString();
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  1. Editorial Team
    Editorial Team
    2026-05-23T06:19:58+00:00Added an answer on May 23, 2026 at 6:19 am

    Are the client and server returning their respective local times? If possible, can you have them return their UTC times and then you are dealing apples-to-apples and do not need to worry about time zones, daylight savings time, etc. as far as the difference goes?

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