Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1092579
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T23:42:14+00:00 2026-05-16T23:42:14+00:00

I’ve got a class that represents a coin, which can be flipped with the

  • 0

I’ve got a class that represents a coin, which can be flipped with the Coin.Flip() method.
Flip() uses random.Next(2); to get either a 0 or a 1 representing heads or tails. This works good.. sort of.

For the program, I need to have 2 coins, which I make, lets say coin1 and coin2.

coin2 always needs to be flipped straight after coin1, which I can do with:

coin1.Flip();
coin2.Flip();

That should work, right?

Well it doesn’t! Every time I run those two lines of code, both coins end up with the same values as each other!

The face value is stored in face inside the Coin class, which is defined like this:

private int face;

I don’t see anything wrong with what I’ve done, yet every single time I run the code, they end up identical.

Oh, also, random is defined in the Coin class as well like so:

private Random random = new Random();

Thanks for your help!

EDIT: Here’s Flip(), it works now that random is static though.

    public void Flip() {
        face = random.Next(2);
    }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T23:42:15+00:00Added an answer on May 16, 2026 at 11:42 pm

    Random number generators need a seed value. RNG’s with an identical seed will produce the same stream of random numbers.

    By default, System.Random uses the current time as the seed. If you create two instances almost immediately after each other, they will both likely have the same time value, and therefore will produce the same random number sequence.

    You can move the Random to a static member so that all Coin’s share the same RNG, but be aware that System.Random is not documented as threadsafe so you can’t use multiple Coin’s on different threads without some synchronization.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.