I’ve got a command line application that starts up and does some work. During that time, it listens to keystrokes (s => show status). It’s not the typical command prompt where you press ‘s’ and <ENTER> – it’s the type which reacts as soon as the key is pressed the status is shown.
Now I’m trying to “control” that command line application from a fancy GUI application by sending keystrokes. I’ve tried the more conventional approach of writing to the Process’ StandardInput but that doesn’t seem to have an effect at all. Also, because the actual process doesn’t have a window (it’s started with CreateNoWindow=true) I can’t try the Win32 API for sending keystrokes to a window.
Is there any other way of doing it?
Well, I seem to have found an answer to my own question.
It’s a real “kludged together” solution, but it works – and for all the intents and purposes of the application I’m building, it doesn’t matter.
So, what I did was use two WinAPI functions called
The first one can be used to Show/Hide a window by changing nCmdShow to 1 and 0 respectively. The other one puts the window (determined by WindowHandle) to the front. Combining these two together, I was able to programmaticly bring the console window up front, do a simple SendKeys.Send(); operation and then hide it again.
Now, it’s a real kludge job, but it gets the job done. One potential pitfall would be if a user is using the computer for something else, and would nail that 1 in a 10000000 moment when the window is active with a ‘q’ – it would quit the worker program. But the application is intended to be used on dedicated machines that most likely won’t even have monitors, keyboards or mice attached to them so it wouldn’t be an issue.
Thanks to all who answered, since you did – in one way or another, steer me towards the right solution.