I’ve got a decently complex little game going on in Java (solitaire, essentially like the Windows version), but I have yet to do very much error handling.
Almost all of the methods across my classes will end up either getting called by an initial constructor (eventually main()), a paintComponent() method, or a mouse event. So, my question is, is it bad practice to just use “throws Exception” on all of my lower-level methods, and only do a try/catch at my top-level methods to catch ALL the errors at once? (e.g. 3 try/catches – one for the painting, one for mouse events, one for the main method).
I realize this prevents me from easily dealing with errors on-the-spot, but I don’t really plan on doing that anyways. My error handling is going to consist of writing to a log, telling the user, and killing the program. Keeping this in mind, is there anything bad with doing my error handling this way?
It depends on how you want to approach the situation.
If you just want to catch any possible exception and you don’t mind about the handler code, you could simply use “throws exception”, and there’s nothing BAD with it either. It’s like a try-catch block that covers all the function.
If you want to write specific code for specific exceptions, you should use try-catch blocks to write appropriate code for each handler.
Based on what you’re saying, any caught exception would just notify the user and exit the application. Well, in this case you could just use the first approach. It’s not necessarily the BEST approach, and neither is killing the application, however, if that’s your strategy you could just use “throws” for each function.
Hope that helps!