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Home/ Questions/Q 8755705
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T13:54:25+00:00 2026-06-13T13:54:25+00:00

I’ve got a function which receives a char * argument: Foo::Foo (char * arg0)

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I’ve got a function which receives a char * argument:

Foo::Foo (char * arg0) {
    ....
}

In the original example, a char[] is used to pass this value…

char bar[] = "Bar";
Instance.foo (bar);

…which works fine.

But, I’ve found that I can pass a string literal, cast as a char *, without any warnings from the compiler.

Instance.Foo ((char *) "Bar");

However, from my reading, it seems that should be avoided – the value of the memory that is pointed to could change.

Is the above statement true (“this should be avoided”) or is this appropriate in this situation?


Edit – further research turned up this article which addresses my question pretty well…

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  1. Editorial Team
    Editorial Team
    2026-06-13T13:54:26+00:00Added an answer on June 13, 2026 at 1:54 pm

    Yes, avoid that. Now, if your function took a const char * there is nothing wrong with calling it with a string literal.

    C++ compilers support string-literal to char * for backwards compatibility reasons only, and writing to a string literal results in undefined behavior.

    When you do char bar[] = "Bar"; you are doing something fundamentally different (namely initializing an array of 4 characters with the values {'B', 'a', 'r', '\0'} that you are free to modify) than when you do char bar* = "Bar"; (where you are creating a non-const pointer to a 4 byte string that you may not modify).

    In my opinion, you should never turn a string literal directly into a char*, instead put it into a const char* then (if you are communicating with a legacy API) explicitly const_cast<char*> the constness away, with a comment saying you are talking to a legacy API that has guarantees not to change the chars. The advantage of this is you can search your program for those const_casts when the API is upgraded, or you want to find where the segmentation fault involving writing to a char* came from.

    One could even wrap the legacy API with const char* versions that do the const_cast within them.

    The absolute worst situation would be having a bunch of char*s hanging around, some of them writable, others from string literals.

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