I’ve got a program snippet here that allows the creation of an Employee object with simple properties of age, id, name and pay. Just playing around with it I noticed that
Console.WriteLine(joe.Age+1); is my Main() method returns one,
but Console.WriteLine(joe.Age++); returns 0. I know that the Age property, per the constructors is going to be initialized to 0, but why isn’t 1 being added with the ++ operator? EDIT: I found the source of the strange behavior. In the Age property I have empAge=Age when it should’ve been equal to value
source:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EmployeeApp
{
class Employee
{
//field data
//notice the the fields are declared as private
//these fields are used in the constructors
private string empName;
private int empID;
private float currPay;
private int empAge;
//properties! private field data should be accessed via public properties
//note that properties don't use parentheses ()
//within the set scope you see the 'value' contextual keyword
//it represents the value being assigned by the caller and it will always be the same
//underlying data type as the property itself
public int Age
{
get { return empAge; }
set { empAge = Age; }
}
public string Name
{
get { return empName; }
set
{
if (value.Length > 15)
Console.WriteLine("this name is too long.");
else
empName = value;
}
}
public int ID
{
get { return empID; }
set { empID = value; }
}
public float pay
{
get { return currPay; }
set { currPay = value; }
}
//constructors
public Employee() { }
public Employee(string name, int id, float pay, int age)
{
empName = name;
empID = id;
currPay = pay;
empAge = age;
}
//methods
//the int parameter that this method takes will come from somewhere in the Main method
//currpay is a private field
public void GiveBonus(float amount)
{
currPay += amount;
}
public void DisplayStats()
{
Console.WriteLine("name: {0}", empName);
Console.WriteLine("ID: {0}", empID);
Console.WriteLine("pay: {0}", currPay);
Console.WriteLine("age: {0}", empAge);
}
}
}
Main method here
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//Encapsulation using traditional accessors/mutators or get/set methods
//the role of a get method is to return to the caller the current value of the underlying state data
//a set method allows the caller ot change the current value of the state data
//you need to have a getter and a setter for every field that the class has
namespace EmployeeApp
{
class Program
{
static void Main(string[] args)
{
//Console.WriteLine("fun with encapsulation");
//Employee emp = new Employee("marvin", 456, 4000, 56);
//emp.GiveBonus(3);
// emp.DisplayStats();
// emp.Name = "wilson";
// emp.DisplayStats();
Employee joe = new Employee();
Console.WriteLine(joe.Age++);
}
}
}
In your Age property, you are not changing the
empAgemember to the value passed in. This is probably why you aren’t seeing any changes when you tried++multiple times.Use the
valueinstead:And as others have pointed out, you are using the postfix version of the
++operator. The prefix version will increment the amount first before writing the property to the console.