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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T19:56:38+00:00 2026-06-14T19:56:38+00:00

I’ve got a program which is loading resources from the resource file (by setting

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I’ve got a program which is loading resources from the resource file (by setting android:src=”@drawable/image” in the layout file.

The image is 800 x 1280 pixels. When the program runs it allocates 16,384,000 bytes on the heap which is 16 BYTES per pixel.

I assumed that it should default to RGB8888 which only uses 4 bytes per pixel. Anyone know how I can change this to use less memory?

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  1. Editorial Team
    Editorial Team
    2026-06-14T19:56:41+00:00Added an answer on June 14, 2026 at 7:56 pm

    Your images could be stored in an inappropiate folder. If you have high resolution images in a low resolution folder, let’s say, the images are 800 x 1280 and you’re storing it in drawable or drawable-hdpi, Android will scale them up to match xhdpi (although they are already in xhdpi, so to say). The scaled image occupies more memory.

    Solution, put them in drawable-xhdpi.

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