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Home/ Questions/Q 3284840
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T20:11:58+00:00 2026-05-17T20:11:58+00:00

I’ve got a sequence of Javascript function calls in a function I have defined

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I’ve got a sequence of Javascript function calls in a function I have defined to be executed when a web doc is ready. I expected them to be executed in sequence, as one ends the next begins, but the behaviour I see doesn’t match up with that.

Additionally there is manipulation of the graphical components going on in between the calls (for example, I add in a checkpoint time to draw on a div on the page inbetween each of the mentioned calls) but those redraws aren’t happening in sequence… they all happen at once.

I’m a bit of a n00b with the whole javascript-in-the-browser thing, is there an obvious mistake I’m making, or a good resource to go find out how to do this stuff?


Update – sample

// called onReady()
function init() {
    doFirstThing();
    updateDisplayForFirstThing();
    doSecondThingWithAjaxCall();
    updateDisplayForSecondThing();
    ...
    reportAllLoaded();
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T20:11:59+00:00Added an answer on May 17, 2026 at 8:11 pm

    IE won’t update the display until the current script is finished running. If you want to redraw in the middle of a sequence of events, you’ll have to break your script up using timeouts.

    If you post some code we can help refactor it.

    edit: here’s a general pattern to follow.

    function init() { 
        doFirstThing(); 
        updateDisplayForFirstThing(); 
    } 
    
    function updateDisplayForFirstThing() {
        // existing code
        ... 
    
        // prepare next sequence
        var nextFn = function() {
            // does this method run async? if so you'll have to 
            // call updateDisplayForSecondThing as a callback method for the 
            // ajax call rather than calling it inline here.
            doSecondThingWithAjaxCall(); 
    
            updateDisplayForSecondThing();     
        }
    
        setTimeout(nextFn, 0);
    }
    
    function updateDisplayForSecondThing() {
        // existing code
        ... 
    
        // prepare next sequence
        var nextFn = function() {
             // continue the pattern 
             // or if you're done call the last method
             reportAllLoaded(); 
        }
        setTimeout(nextFn, 0);
    }
    
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