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Home/ Questions/Q 5928377
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T14:17:06+00:00 2026-05-22T14:17:06+00:00

I’ve got a stack of images. Those images are all added to a sprite

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I’ve got a stack of images.
Those images are all added to a sprite container:

var container:Sprite = new Sprite();
container.addChild(img);//added in a loop
addChild(container);

Later, when I iterate through the container to remove the images I say:

for(var i:int=0;i<container.numChildren;i++)
{
     var currImg:Sprite = container.getChildAt(i) as Sprite;
     container.removeChild(currImg);
}

Only a part of the images are removed. If I trace container.numChildren I get the correct number of images to be removed.
Did someone have the same problem ?

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  1. Editorial Team
    Editorial Team
    2026-05-22T14:17:07+00:00Added an answer on May 22, 2026 at 2:17 pm

    I’ve encountered this problem as well. What’s actually wrong here is that you’re stepping up through the display list AND cutting it down with each iteration. In AVM2 the display list depth is automatically managed in this context, and when you remove a child the rest of the display list depth is adjusted. Anyway, the solution is to wrap it up in a while loop:

    while(container.numChildren > 0){
        container.removeChildAt(0);
    }
    

    Update

    Also one note about your code. Try not to cast a new reference to the clip. This will cause issues for the garbage collection process in the flash VM, which is automated and only objects dereferenced or referenced using weak references will be cleaned up. So you can do one of the following:

    for(var i:int=0;i<container.numChildren;i++)
    {
         var currImg:Sprite = container.getChildAt(i) as Sprite;
         container.removeChild(currImg);
         currImg = null;
    }
    

    or

    for(var i:int=0;i<container.numChildren;i++)
    {
         container.removeChild(Sprite(container.getChildAt(i)));
    }
    
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