I’ve got a string which, in run-time, contains the name of a class that I want to instantiate. How would I do that?
I read suggestions to use flash.utils.getDefinitionByName():
var myClass:Class = getDefinitionByName("package.className") as Class;
var myInstance:* = new myClass();
However, that gives me the following error:
[Fault] exception, information=ReferenceError: Error #1065: Variable className is not defined.
The easiest method I’ve come up with is to simply write the classnames out, separated by semicolons, anywhere in your project.
e.g. I create an Assets.as file with this in it:
Full code example/tutorial on this is here: http://producerism.com/blog/flashpunk-dame-and-lua-tutorial-part-6/