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Home/ Questions/Q 7633859
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T07:00:17+00:00 2026-05-31T07:00:17+00:00

I’ve got a timer that I’m updating dynamically. ——————update ————————– when I first posted

  • 0

I’ve got a timer that I’m updating dynamically.

——————update ————————–
when I first posted the question, I didn’t think it mattered that the timer was being called from within a backbone view, but I believe as a result of that, I can’t use a global variable (or at least a global variable isn’t working). I’ll be calling multiple timers, so setting only one global variable and deleting it won’t work. I need to be able to clear a single timer without clearing the others.

What I start the timer,

 
function countDown(end_time, divid){
    var tdiv = document.getElementById(divid),
        to;
    this.rewriteCounter = function(){


      if (end_time >= MyApp.start_time)
      {


        tdiv.innerHTML =  Math.round(end_time - MyApp.start_time);
      }
      else {
        alert('times up');
      }
    };
    this.rewriteCounter();
    to = setInterval(this.rewriteCounter,1000);
}

in my app, I initiate the timer in a backbone view with

MyApp.Views.Timer = Backbone.View.extend({
 el: 'div#timer',

 initialize: function(){
     timer = this.model;
     this.render();
 },
 events: {
    "clicked div#add_time": "update_timer"
 }

 render: function(){
    $(this.el).append(HandlebarsTemplates['timer'](timer);
    this.start_timer();
 },
 start_timer: function(){
    delete main_timer; // this doesn't work :(
    clearTimtout(main_timer); //this doesn't work either :(

    var main_timer = setTimeout(new countDown(timed.length, 'main_timer'),timed.length*1000);
 },

 update_timer: function(){
   timed.length=timed.length+30
  this.start_timer();
 }
});

so what I’m trying to do is to update the timer, kill the old timer, and then restart it with the new values. I have different timers, so just calling the timed.length within the countdown function won’t work.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T07:00:19+00:00Added an answer on May 31, 2026 at 7:00 am
    var main_timer = setTimeout(new countDown(timed.length, 'main_timer'),timed_length*1000);
    

    This statement creates a local variable main_timer. Instead you have to create a global variable and use that to clear the time out as shown below

    clearTimtout(main_timer);
    main_timer = setTimeout(new countDown(timed.length, 'main_timer'),timed_length*1000);
    

    EDIT:

    use a function as setTimeout handler as shown below

    clearTimeout(main_timer); 
    main_timer = setTimeout(function(){
        new countDown(timed.length, 'main_timer');
    },timed_length*1000);
    

    note: hope timed.length and timed_length are correct.

    EDIT:

    modify countdown like given below.

    function countDown(end_time, divid){
        var tdiv = document.getElementById(divid),
            to;
        this.rewriteCounter = function(){
    
    
          if (end_time >= MyApp.start_time)
          {
    
    
            tdiv.innerHTML =  Math.round(end_time - MyApp.start_time);
          }
          else {
            alert('times up');
          }
        };
    
        this.clearRewriteCounter = function(){
          clearInterval(to);
        }
    
        this.rewriteCounter();
        to = setInterval(this.rewriteCounter,1000);
    
        return this;
    }
    

    and in MyApp.Views.Timer

    MyApp.Views.Timer = Backbone.View.extend({
     el: 'div#timer',
    
     initialize: function(){
         timer = this.model;
         this.render();
     },
     events: {
        "clicked div#add_time": "update_timer"
     }
    
     render: function(){
        $(this.el).append(HandlebarsTemplates['timer'](timer);
        this.start_timer();
     },
     start_timer: function(){
        clearTimeout(this.main_timer); 
        this.main_timer = setTimeout(function(){
            if(this.countDownInstance){
                this.countDownInstance.clearRewriteCounter();
            }
            this.countDownInstance = new countDown(timed.length, 'main_timer');
        },timed_length*1000);
     },
    
     update_timer: function(){
       timed.length=timed.length+30
      this.start_timer();
     }
    });
    
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