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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:42:39+00:00 2026-05-13T18:42:39+00:00

I’ve got a uiview subclass where I’m trying to draw a rounded rectangle with

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I’ve got a uiview subclass where I’m trying to draw a rounded rectangle with a drop shadow. Though it draws both elements, I can see shadow through the rounded rectangle fill. I’m new to CG so I’m probably missing something simple (though it doesn’t seem to be the alpha of the fill which is set to 1). Here’s the draw rect code.

- (void)drawRect:(CGRect)rect {
    // get the contect
 CGContextRef context = UIGraphicsGetCurrentContext();

 //for the shadow, save the state then draw the shadow
 CGContextSaveGState(context);
    CGContextSetShadow(context, CGSizeMake(4,-5), 10);



 //now draw the rounded rectangle
 CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
 CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);

 //since I need room in my rect for the shadow, make the rounded rectangle a little smaller than frame
 CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect)-30, CGRectGetHeight(rect)-30);
 CGFloat radius = self.cornerRadius;
 // the rest is pretty much copied from Apples example
 CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
 CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);

 // Start at 1
 CGContextMoveToPoint(context, minx, midy);
 // Add an arc through 2 to 3
 CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
 // Add an arc through 4 to 5
 CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
 // Add an arc through 6 to 7
 CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
 // Add an arc through 8 to 9
 CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
 // Close the path
 CGContextClosePath(context);
 // Fill & stroke the path
 CGContextDrawPath(context, kCGPathFillStroke);

 //for the shadow
  CGContextRestoreGState(context);
}
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  1. Editorial Team
    Editorial Team
    2026-05-13T18:42:39+00:00Added an answer on May 13, 2026 at 6:42 pm

    I don’t think you can do this in a single pass. Hmm I changed your code as follows, which seems to work.

    - (void)drawRect:(CGRect)rect
    {
        // get the contect
        CGContextRef context = UIGraphicsGetCurrentContext();
    
        //now draw the rounded rectangle
        CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
        CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 0.0);
    
        //since I need room in my rect for the shadow, make the rounded rectangle a little smaller than frame
        CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect)-30, CGRectGetHeight(rect)-30);
        CGFloat radius = 45;
        // the rest is pretty much copied from Apples example
        CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
        CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
    
        {
            //for the shadow, save the state then draw the shadow
            CGContextSaveGState(context);
    
            // Start at 1
            CGContextMoveToPoint(context, minx, midy);
            // Add an arc through 2 to 3
            CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
            // Add an arc through 4 to 5
            CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
            // Add an arc through 6 to 7
            CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
            // Add an arc through 8 to 9
            CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
            // Close the path
            CGContextClosePath(context);
    
            CGContextSetShadow(context, CGSizeMake(4,-5), 10);
            CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
    
            // Fill & stroke the path
            CGContextDrawPath(context, kCGPathFillStroke);
    
            //for the shadow
            CGContextRestoreGState(context);
        }
    
        {
            // Start at 1
            CGContextMoveToPoint(context, minx, midy);
            // Add an arc through 2 to 3
            CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
            // Add an arc through 4 to 5
            CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
            // Add an arc through 6 to 7
            CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
            // Add an arc through 8 to 9
            CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
            // Close the path
            CGContextClosePath(context);
    
            CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
            CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);       
    
            // Fill & stroke the path
            CGContextDrawPath(context, kCGPathFillStroke);
        }
    }
    
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