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Home/ Questions/Q 6554227
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T12:40:29+00:00 2026-05-25T12:40:29+00:00

I’ve got a UIView that receives user panning from a gesture recognizer. I realized

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I’ve got a UIView that receives user panning from a gesture recognizer. I realized some times user would “throw” my view almost out of screen and that looks very bad. I want to prevent this from happening. I know I should do some check in my selector, but I don’t know how to do it when the view is translated.

Here is my code:

- (void)panPiece:(UIPanGestureRecognizer *)gestureRecognizer
{
    UIView *piece = [gestureRecognizer view];

    [self adjustAnchorPointForGestureRecognizer:gestureRecognizer];

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
        CGPoint translation = [gestureRecognizer translationInView:[piece superview]];

        [piece setCenter:CGPointMake([piece center].x + translation.x, [piece center].y + translation.y)];
        [gestureRecognizer setTranslation:CGPointZero inView:[piece superview]];
    }


}

Thanks in advance

Regards

Leo

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  1. Editorial Team
    Editorial Team
    2026-05-25T12:40:30+00:00Added an answer on May 25, 2026 at 12:40 pm

    You can add following condition in you code.

    if([gestureRecognizer state] == UIGestureRecognizerStateEnd)

    Inside that you can check weather any corner of view is outside of screen or not. If its is outside then you can bounce it back inside screen.

    Following is a possible example.

    if (zl.layer.frame.origin.x > 0) {
        self.moveFactorX = self.moveFactorX-zl.layer.frame.origin.x; 
        [zl.layer setValue:[NSNumber numberWithFloat: moveFactorX+totalMoveX] forKeyPath: @"transform.translation.x"];
    }
    else if(zl.layer.frame.origin.x < pageSize.width - zl.layer.frame.size.width){
        self.moveFactorX = self.moveFactorX-(zl.layer.frame.origin.x - pageSize.width + zl.layer.frame.size.width); 
        [zl.layer setValue:[NSNumber numberWithFloat: moveFactorX+totalMoveX] forKeyPath: @"transform.translation.x"];
    }
    

    This checked for me weather left side of layer of zl class is inside the screen. When It is inside screen then i was pushing is back to left most corner.

    In else it checks weather it is inside the screen from right side or not. and when condition satisfies it will push it to right border.

    Same way you have to implement for top and bottom also.

    If you find code confusing then post here. I will modify it accordingly.

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