I’ve got a WPF RenderTargetBitmap in C++/CLI and I want to be able to create a BITMAP structure from it to use with BitBlt. I’ve not worked with BITMAP or RenderTargetBitmap much before, so any thoughts would be great!
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Turns out that it was a little more complicated than simply using CopyPixels.
In the C++/CLI managed code, I do the following:
I can then call that routine from unmanaged code passing in the CBitmap that I want filled up. I can then use it as I would any native CBitmap.