I’ve got a WritableBitmap that updates on a separate thread, specifically in response to an event.
myWritableBitmap.Lock();
CopyMemory(myWritableBitmap.BackBuffer, ...);
myWritableBitmap.AddDirtyRect(...);
myWritableBitmap.Unlock();
When run on a separate thread as-is, the Lock() command throws a System.InvalidOperationException.
If I run the same code like this:
this.Dispatcher.Invoke(new VoidDelegate(delegate
{
//Same code as above...
}));
No exceptions are thrown and the code runs perfectly. Wouldn’t the purpose of the Lock() be to allow multi-threaded access? Any idea why this is happening?
Many of the WPF drawing functions must run in a STAThread. The second piece of code makes your drawing functions run in the main UI thread.
Edit: A little bit more about threading in WPF found here.