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Home/ Questions/Q 6984799
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:35:46+00:00 2026-05-27T18:35:46+00:00

I’ve got an 16bit bitmap image with each colour represented as a single short

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I’ve got an 16bit bitmap image with each colour represented as a single short (2 bytes), I need to display this in a 32bit bitmap context. How can I convert a 2 byte colour to a 4 byte colour in C++?

The input format contains each colour in a single short (2 bytes).

The output format is 32bit RGB. This means each pixel has 3 bytes I believe?

I need to convert the short value into RGB colours.

Excuse my lack of knowledge of colours, this is my first adventure into the world of graphics programming.

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  1. Editorial Team
    Editorial Team
    2026-05-27T18:35:47+00:00Added an answer on May 27, 2026 at 6:35 pm

    Common formats include BGR0,
    RGB0, 0RGB, 0BGR. In the code below I have assumed 0RGB. Changing this
    is easy, just modify the shift amounts in the last line.

    unsigned long rgb16_to_rgb32(unsigned short a)
    {
    /* 1. Extract the red, green and blue values */
    
    /* from rrrr rggg gggb bbbb */
    unsigned long r = (a & 0xF800) >11;
    unsigned long g = (a & 0x07E0) >5;
    unsigned long b = (a & 0x001F);
    
    /* 2. Convert them to 0-255 range:
    There is more than one way. You can just shift them left:
    to 00000000 rrrrr000 gggggg00 bbbbb000
    r <<= 3;
    g <<= 2;
    b <<= 3;
    But that means your image will be slightly dark and
    off-colour as white 0xFFFF will convert to F8,FC,F8
    So instead you can scale by multiply and divide: */
    
    r = r * 255 / 31;
    g = g * 255 / 63;
    b = b * 255 / 31;
    /* This ensures 31/31 converts to 255/255 */
    
    /* 3. Construct your 32-bit format (this is 0RGB): */
    return (r << 16) | (g << 8) | b;
    
    /* Or for BGR0:
    return (r << 8) | (g << 16) | (b << 24);
    */
    }
    
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