Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6236661
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T10:53:16+00:00 2026-05-24T10:53:16+00:00

I’ve got an iPhone game that is basically finished, but I have been spending

  • 0

I’ve got an iPhone game that is basically finished, but I have been spending some time profiling as I want to get the power usage down as low as possible, but I’m an OpenGL ES noob so I’m looking for some pointers.

The game is a fairly simple puzzle game, so 90% of the time the board is redrawing for no reason. At the moment I have a ‘dirty’ flag and only render anything if it is set, but then I draw everything, when most of the time only a tiny part of board needs updating (ie the timer, or one of the pieces).

Is there a common strategy to use with OpenGL for only updating parts of the screen, or does it assume that you want to redraw everything, all of the time?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T10:53:17+00:00Added an answer on May 24, 2026 at 10:53 am

    Your application should wait until something in the scene changes before rendering a new frame. Core Animation caches the last image presented to the user and continues to display it until a new frame is presented.So you don’t need to draw every time , just check for the update, and draw only when there is any update.
    EDIT: For more details check opengl es programming guide-
    here’s [a link]http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a French site that I want to parse, but am running into
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I have a jquery bug and I've been looking for hours now, I can't
I've got a string that has curly quotes in it. I'd like to replace
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I want to construct a data frame in an Rcpp function, but when I
I have some data like this: 1 2 3 4 5 9 2 6
link Im having trouble converting the html entites into html characters, (&# 8217;) i

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.