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Home/ Questions/Q 582527
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T14:41:47+00:00 2026-05-13T14:41:47+00:00

I’ve got as far as adding multiple buttons to the stage with AS3 and

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I’ve got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can’t hard code.

How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn’t exist, so it can’t listen.

How would I do this? Any help is much appreciated!

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  1. Editorial Team
    Editorial Team
    2026-05-13T14:41:47+00:00Added an answer on May 13, 2026 at 2:41 pm

    Some example:

    function init ():void
    {
        var btn:Sprite;
        for ( var i:uint = 0; i < 100; i++ )
        {
            btn = new Sprite();
            btn.graphics.beginFill( Math.round( Math.random() * 0xFFFFFF ) );
            btn.graphics.drawRect( 0, 0, 50, 50 );
            btn.x = ( i % 20 ) * 50;
            btn.y = Math.floor( i / 20 ) * 50;
    
            // event listeners
            btn.addEventListener( MouseEvent.CLICK, btnClick );
    
            this.addChild( btn );
        }
    }
    
    function btnClick ( event:MouseEvent ):void
    {
        var btn:Sprite = event.currentTarget as Sprite;
        btn.graphics.clear();
        btn.graphics.beginFill( Math.round( Math.random() * 0xFFFFFF ) );
        btn.graphics.drawRect( 0, 0, 50, 50 );
    }
    

    In the same way you could add a subclass of Sprite and for example keep an additional public identifier or whatever with it. Then you can simply look in the click event which was clicked.

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