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Home/ Questions/Q 796925
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T22:43:04+00:00 2026-05-14T22:43:04+00:00

I’ve got several nested classes, with the following structure: BackupLocation contains list of BackupClients

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I’ve got several nested classes, with the following structure:

BackupLocation contains list of BackupClients

BackupClients contains a list of BackupVersions

BackupVersions contains a list of BackupFiles

In my UI – Im populating a combo box with BackupLocations – and have several listboxes for the clients, versions, and files.

When processing the BackupLocations – I can update my status bar easily because thats the top level class that the UI creates. But how can I update the status bar and progress bar on each file being processed? Since the BackupFiles are 3 levels deep, I cant see any way to update the UI. The actual processing of the files are within the BackupVersion class – which loads its files.

I think it probably has something to do with events and delegates – but am unsure exactly how to proceed with this, any help would be appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T22:43:05+00:00Added an answer on May 14, 2026 at 10:43 pm

    I would use events and bubble them up through the classes.

    Basically:

    • Create an event in each class with event args that can handle the specific status update that you wish to show.
    • When its time to push an update, call the event
    • Handle the event from the class above it, adding in any identifying information you want to to the Event args (E.g.: if you want to use 2 or 3 status bars, identify which status bar it would need to update – or rather the level at which the update took place)
    • Invoke the event on to the class using the new event args, and so on, so forth.

    In a very simplistic example of code, see the below (no null checking etc. just the general concept):

    class A
    {
        public A()
        {
            ExampleB.StatusUpdate += new EventHandler<ExampleArgs>(ExampleB_StatusUpdate);
        }
    
        void ExampleB_StatusUpdate(object sender, ExampleArgs e)
        {
            UpdateUI();
        }
    
        public B ExampleB { get; set; }
    
        public event EventHandler<ExampleArgs> StatusUpdate;
    
        protected virtual void OnChanged(ExampleArgs e)
        {
            if (StatusUpdate != null)
            {
                StatusUpdate(this, e);
            }
        }
    }
    
    class B
    {
        public B()
        {
            ExampleC.StatusUpdate += new EventHandler<ExampleArgs>(ExampleC_StatusUpdate);
        }
    
        void ExampleC_StatusUpdate(object sender, ExampleArgs e)
        {
            OnChanged(e);
        }
    
        public C ExampleC { get; set; }
    
        public event EventHandler<ExampleArgs> StatusUpdate;
    
        protected virtual void OnChanged(ExampleArgs e)
        {
            if (StatusUpdate != null)
            {
                StatusUpdate(this, e);
            }
        }
    }
    
    class C
    {
        public event EventHandler<ExampleArgs> StatusUpdate;
    
        protected virtual void OnChanged(ExampleArgs e)
        {
            if (StatusUpdate != null)
            {
                StatusUpdate(this, e);
            }
        }
    }
    
    class ExampleArgs : EventArgs
    {
        public string StatusUpdate { get; set; }
    }
    
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