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Home/ Questions/Q 8521001
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T06:41:29+00:00 2026-06-11T06:41:29+00:00

I’ve got simple question, but so far I’ve found no answer: how to resize

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I’ve got simple question, but so far I’ve found no answer: how to resize jpeg image in C# WinRT/WinMD project and save it as new jpeg?

I’m developing Windows 8 Metro application for downloading daily image form certain site and displaying it on a Live Tile. The problem is the image must be smaller than 1024×1024 and smaller than 200kB, otherwise it won’t show on the tile:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465403.aspx

If I got larger image, how to resize it to be fit for the Live Tile? I’m thinking just about simple resize like width/2 and height/2 with keeping the aspect ration.

The specific requirement here is that the code must run as Windows Runtime Component, so WriteableBitmapEx library won’t work here – it’s only available for regular WinRT projects. There is even a branch for WriteableBitmapEx as winmd project, but it’s far from ready.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T06:41:30+00:00Added an answer on June 11, 2026 at 6:41 am

    Example of how to scale and crop taken from here:

    async private void BitmapTransformTest()
    {
        // hard coded image location
        string filePath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\fantasy-dragons-wallpaper.jpg";
    
        StorageFile file = await StorageFile.GetFileFromPathAsync(filePath);
        if (file == null)
            return;
    
        // create a stream from the file and decode the image
        var fileStream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
        BitmapDecoder decoder = await BitmapDecoder.CreateAsync(fileStream);
    
    
        // create a new stream and encoder for the new image
        InMemoryRandomAccessStream ras = new InMemoryRandomAccessStream();
        BitmapEncoder enc = await BitmapEncoder.CreateForTranscodingAsync(ras, decoder);
    
        // convert the entire bitmap to a 100px by 100px bitmap
        enc.BitmapTransform.ScaledHeight = 100;
        enc.BitmapTransform.ScaledWidth = 100;
    
    
        BitmapBounds bounds = new BitmapBounds();
        bounds.Height = 50;
        bounds.Width = 50;
        bounds.X = 50;
        bounds.Y = 50;
        enc.BitmapTransform.Bounds = bounds;
    
        // write out to the stream
        try
        {
            await enc.FlushAsync();
        }
        catch (Exception ex)
        {
            string s = ex.ToString();
        }
    
        // render the stream to the screen
        BitmapImage bImg = new BitmapImage();
        bImg.SetSource(ras);
        img.Source = bImg; // image element in xaml
    
    }
    
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