I’ve got some code that currently looks like this (simplified)
/* instance in global var *mystruct, count initialized to 0 */
typedef struct {
volatile unsigned int count;
} mystruct_t;
pthread_mutex_t mymutex; // is initialized
/* one thread, goal: block while mystruct->count == 0 */
void x(void *n) {
while(1) {
pthread_mutex_lock(&mymutex);
if(mystruct->count != 0) break;
pthread_mutex_unlock(&mymutex);
}
pthread_mutex_unlock(&mymutex);
printf("count no longer equals zero");
pthread_exit((void*) 0)
}
/* another thread */
void y(void *n) {
sleep(10);
pthread_mutex_lock(&mymutex);
mystruct->count = 10;
pthread_mutex_unlock(&mymutex);
}
This seems inefficient and wrong to me–but I don’t know a better way of doing it. Is there a better way, and if so, what is it?
A general solution is to use a POSIX semaphore. These are not part of the pthread library but work with pthreads just the same.
Since semaphores are provided in most other multi-threading APIs, it is a general technique that may be applied perhaps more portably; however perhaps more appropriate in this instance is a condition variable, which allows a thread to pend on the conditional value of a variable without polling, which seems to be exactly what you want.