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Home/ Questions/Q 8072459
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T14:01:25+00:00 2026-06-05T14:01:25+00:00

I’ve got some legacy code that I want to upgrade to generics: /** *

  • 0

I’ve got some legacy code that I want to upgrade to generics:

    /**
     * Places in this World
     */
  public Map places;

    /**
     * Players watching this World
     */ 
  public Collection players;

    /**
     * A reference to the Adventure using this World
     */
  public Adventure owner;

    /**
     * Create a World.  `a' is a reference to the Frame itself.
     * This reference is used when loading images and sounds.
     *
     * @param a An instance of adventure.
     */
  public World( Adventure a ) {
    places = new HashMap();
    players = new LinkedList();
    owner = a; 
  }

My IDE warns me that I have not parametrized the variables places and players so I should add generics to this code but how? When I add <> or <Place> to the `places´ object then it says it is not generics so however I do it turns out wrong. Could you tell me how to modernize this part of my code to using generics?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-05T14:01:26+00:00Added an answer on June 5, 2026 at 2:01 pm

    As for places…

    First, add types to places. Assuming each value is a Place, and each key is a String:

    public Map<String, Place> places;
    

    (You need two types: one for the keys, and one for the values.)

    Then, in your constructor, do the same thing.

    Like so:

    public World(Adventure a) {
        places = new HashMap<String, Place>();
        ...
    }
    

    The other fields are simpler; LinkedList and Collection should only require one type, and if this is old old code, Adventure (being part of that code) wouldn’t need any.

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