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Home/ Questions/Q 6007171
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T01:38:36+00:00 2026-05-23T01:38:36+00:00

I’ve got some strange problem with GZip Serializer. Trying serializing object with data in

  • 0

I’ve got some strange problem with GZip Serializer.

Trying serializing object with data in it.

Following code give results(at POINT1 in debug): ms.Length = 100028 and uncompressedStream.Length=100027

After POINT1 there is exception “End of Stream encountered before parsing was completed.”, which i think is result of this lost byte.

I am using .net 4.0.

        //generating data
        int length = 100000;
        byte[] data = new byte[length];
        for (int i = 0; i < length; i++)
        {
            data[i] = System.Convert.ToByte(i % 100 + i % 50);
        }


        //serialization into memory stream
        IFormatter formatter = new BinaryFormatter();
        var ms = new MemoryStream();
        formatter.Serialize(ms, data);
        ms.Seek(0, SeekOrigin.Begin);

        //GZip zip
        MemoryStream compressedStream = new MemoryStream();
        var Compress = new GZipStream(compressedStream, CompressionMode.Compress);
        ms.CopyTo(Compress);  
        compressedStream.Seek(0, SeekOrigin.Begin);

        //GZip Unzip
        MemoryStream uncompressedStream = new MemoryStream();
        var Decompress = new GZipStream(compressedStream, CompressionMode.Decompress);
        Decompress.CopyTo(uncompressedStream);
        uncompressedStream.Seek(0, SeekOrigin.Begin);

        //deserialization from memory stream
        //POINT1
        var oo = formatter.Deserialize(uncompressedStream);
        var o = (byte[])oo;

        //checking
        Assert.AreEqual(data.Length, o.Length);
        for (int i = 0; i < data.Length; i++)
            Assert.AreEqual(data[i], o[i]);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T01:38:37+00:00Added an answer on May 23, 2026 at 1:38 am

    Compression streams don’t flush (and can’t properly flush) until they are closed. You will need to close the GZipStream. Telling it not to close the underlying stream (one of the constructor arguments) will make this easier.

            //generating data
            int length = 100000;
            byte[] data = new byte[length];
            for (int i = 0; i < length; i++)
            {
                data[i] = System.Convert.ToByte(i % 100 + i % 50);
            }
    
            byte[] o;
            //serialization into memory stream
            IFormatter formatter = new BinaryFormatter();
            using (var ms = new MemoryStream())
            {
                formatter.Serialize(ms, data);
                ms.Seek(0, SeekOrigin.Begin);
    
                //GZip zip
                using(MemoryStream compressedStream = new MemoryStream())
                {
                    using (var Compress = new GZipStream(compressedStream, CompressionMode.Compress, true))
                    {
                        ms.CopyTo(Compress);
                    }
                    compressedStream.Seek(0, SeekOrigin.Begin);
                    //GZip Unzip
                    using (MemoryStream uncompressedStream = new MemoryStream())
                    {
                        using (var Decompress = new GZipStream(compressedStream, CompressionMode.Decompress, true))
                        {
                            Decompress.CopyTo(uncompressedStream);
                        }
                        uncompressedStream.Seek(0, SeekOrigin.Begin);
                        var oo = formatter.Deserialize(uncompressedStream);
                        o = (byte[])oo;
                    }
                }
                //deserialization from memory stream
                //POINT1
    
            }
            //checking
            Debug.Assert(data.Length == o.Length);
            for (int i = 0; i < data.Length; i++)
                Debug.Assert(data[i] == o[i]);
    
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