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Home/ Questions/Q 6253139
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T13:56:07+00:00 2026-05-24T13:56:07+00:00

I’ve got the following two methods: -(void)playSound { NSString* filePath = [self getBasePath]; //

  • 0

I’ve got the following two methods:

-(void)playSound {
    NSString* filePath = [self getBasePath]; // <-- warnings appear when this is called
}

and

-(NSString*) getBasePath {
    if( debug ) NSLog(@">>> Entering %s <<<", __PRETTY_FUNCTION__);
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
        NSString *documentsDir = [paths objectAtIndex:0];

    if( debug ) NSLog(@">>> Leaving %s <<<", __PRETTY_FUNCTION__);
    return documentsDir;
}

When calling playsound the methode getBasePath is called. But then I get the following warning on the console:

2011-08-06 00:26:56.298 Alarm[82648:5d03] *** __NSAutoreleaseNoPool(): Object 0x4e350e0 of class __NSArrayM autoreleased with no pool in place - just leaking
2011-08-06 00:26:56.299 Alarm[82648:5d03] *** __NSAutoreleaseNoPool(): Object 0x4e350c0 of class NSCFString autoreleased with no pool in place - just leaking
2011-08-06 00:26:56.300 Alarm[82648:5d03] *** __NSAutoreleaseNoPool(): Object 0x4b43c00 of class NSCFString autoreleased with no pool in place - just leaking
2011-08-06 00:26:56.300 Alarm[82648:5d03] *** __NSAutoreleaseNoPool(): Object 0x4b46900 of class NSPathStore2 autoreleased with no pool in place - just leaking
2011-08-06 00:26:56.301 Alarm[82648:5d03] *** __NSAutoreleaseNoPool(): Object 0x4e37630 of class NSPathStore2 autoreleased with no pool in place - just leaking
2011-08-06 00:26:56.302 Alarm[82648:5d03] *** __NSAutoreleaseNoPool(): Object 0x4e35100 of class __NSArrayI autoreleased with no pool in place - just leaking

What does that mean?

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  1. Editorial Team
    Editorial Team
    2026-05-24T13:56:08+00:00Added an answer on May 24, 2026 at 1:56 pm

    Probably you are executing this method not on the main thread. If you do, you have to create a NSAutoreleasePool.

    -(void)playSound {
       NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
       int index = rand() % [soundFilenames count];
       NSString* filePath = [self getBasePath];
       [pool drain];
     }
    
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