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Home/ Questions/Q 8033955
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T01:51:57+00:00 2026-06-05T01:51:57+00:00

I’ve implemented the volume render using ray-casting in CUDA. Now I need to add

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I’ve implemented the volume render using ray-casting in CUDA. Now I need to add other 3D objects (like 3D terrain in my case) in the scene and then make it interact with the volume-render result. For example, when I move the volume-render result overlapping the terrain, I wish to modulate the volume render result such as clipping the overlapping part in the volume render result.

However, the volume render result comes from a ray accumulating color, so it is a 2D picture with no depth. So how to implement the interaction makes me very confuse. Somebody can give me a hint?

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  1. Editorial Team
    Editorial Team
    2026-06-05T01:51:59+00:00Added an answer on June 5, 2026 at 1:51 am

    Actually, I think the result of ray-casting is a 2D image, it cannot interact with other 3D objects as the usual way. So my solution is to take the ray-casting 2D image as a texture and blend it in the 3D scene. If I can control the view position and direction, we can map the ray-casting result in the exact place in the 3D scene. I’m still trying to implement this solution, but I think this idea is all right!

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