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Home/ Questions/Q 3492438
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T11:45:30+00:00 2026-05-18T11:45:30+00:00

I’ve imported my C++ DLL functions into C# by following some online examples. The

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I’ve imported my C++ DLL functions into C# by following some online examples. The functions have to be declared as part of a C# class. But if I want to use these functions in other C# classes how can I share the declarations?

The best solution would be to import the C++ DLL functions into a general class and use this throughout my application.

Thanks in advance.

Edit: I tried the suggestion below but now I’m getting the error “ImportSomeStuff is inaccessible due to its protection level” where I try to use the struct. Everything seems to be public, so what else can I try?

class ImportSomeStuff
{
    [StructLayout(LayoutKind.Sequential)]
    public struct MyStruct
    {
        public uint nData;
    }

    public delegate void MyCallback(ref MyStruct myStruct);

    [DllImport("My.dll", CallingConvention = CallingConvention.Cdecl)]
    [return: MarshalAs(UnmanagedType.I1)]
    public static extern bool AddCallback(MyCallback callback);

    [DllImport("My.dll", CallingConvention = CallingConvention.Cdecl)]
    [return: MarshalAs(UnmanagedType.I1)]
    public static extern bool RemoveCallback(MyCallback callback);
}

(different file)

class DoSomeStuff
{
    public List<ImportSomeStuff.MyStruct> listStuff = new List<ImportSomeStuff.MyStruct>();
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T11:45:31+00:00Added an answer on May 18, 2026 at 11:45 am
    public static class Native
    {
        [DllImport("nativelib.dll")]
        public static extern int SomeFunction();
    }
    

    And then you could call this function from everywhere:

    Native.SomeFunction();
    
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