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Home/ Questions/Q 1081783
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:12:45+00:00 2026-05-16T22:12:45+00:00

I’ve just discovered the .NET ICodeCompiler (be aware that I know nothing about it,

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I’ve just discovered the .NET ICodeCompiler (be aware that I know nothing about it, except that it can run programs within a program). How would I go about writing a scripting architecture around this?

Ideally, I would like the user to write some code that derives from an interface. This interface would be defined by me within my program (it cannot be edited by the user). The user would implement it, and the CompileEngine would run it. My program would then call the various methods they have implemented. Is this feasible?

eg. They would have to implement this:

public interface IFoo
{
  void DoSomething();
}

I would then compile their implementation and instantiate their object:

// Inside my binary
IFoo pFooImpl = CUserFoo;
pFooImpl.DoSomething();
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T22:12:45+00:00Added an answer on May 16, 2026 at 10:12 pm

    What you want to achieve is possible but BEWARE!!
    Everytime you compile the code, it gets compiled as an assembly and loaded into memory. If you change the “script” code and re-compile, it will be loaded again as another assembly. This can cause “memory leak” (although it is not a real leak) and there is no way to unload those unused assemblies.

    The only solution is to create another AppDomain and load that assembly in that AppDomain and then unload if the code changes and do it again. But it is way more difficult to do.

    UPDATE

    For compiling have a look here:
    http://support.microsoft.com/kb/304655

    Then you would have to load the assembly using Assembly.LoadFrom.

        // assuming the assembly has only ONE class
        // implementing the interface and method is void 
        private static void CallDoSomething(string assemblyPath, Type interfaceType, 
            string methodName, object[] parameters)
        {
            Assembly assembly = Assembly.LoadFrom(assemblyPath);
            Type t = assembly.GetTypes().Where(x=>x.GetInterfaces().Count(y=>y==interfaceType)>0).FirstOrDefault();
            if (t == null)
            {
                throw new ApplicationException("No type implements this interface");
            }
            MethodInfo mi = t.GetMethods().Where(x => x.Name == methodName).FirstOrDefault();
            if (mi == null)
            {
                throw new ApplicationException("No such method");
            }
            mi.Invoke(Activator.CreateInstance(t), parameters);
        }
    
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