I’ve just started to sketch the features of an app containing a paint module. Such module will work like most painting apps, like Brushes or Colors; you’ll have a brush, a pencil and a rubber, plus a numbers of colors.
I am wondering whether I should use OpenGL or CoreGraphics for the drawing routines. I am quite inexperienced in the iPhone drawing API, so I am open to all sort of suggestions.
Thanks in advance,
Davide
Core Graphics. It’s easier to use but still can do pretty much anything you need.