I’ve literally looked everywhere on the net and found very little
clarification on how to do this.
Pretty much, I have 8 sound files laid out in an array.xml file and I
need to play a randomly chosen file ONCE per or onClick or onShake.
First off, what technique should I use to achieve this? ARRAY->RANDOM-
STRING->PLAY? RANDOM INT->PLAY? RANDOM INT->STRING->PLAY? Any kind
of direction will help greatly cause I’m almost 3 weeks worth of
research into this.
*NOTE:
MediaPlayer mp = MediaPlayer.create(JelloMan.this,
R.raw.sound)
…is what I’m stuck on being you can’t replace the “R.raw” part with a string…
Here is the whole code.
package com.cyphasignals.jelloman;
import java.util.Random;
import android.app.Activity;
import android.hardware.SensorManager;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.ImageButton;
public class JelloMan extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
private final int NUM_SOUND_FILES = 3;
//Modifier invalid here
private int mfile[] = new mfile[NUM_SOUND_FILES];
//Modifier invalid here and SECOND "mfile" is wanting to create a class
private Random rnd = new Random(3);
//Modifier invalid here
mfile[0] = R.raw.sound1;
mfile[1] = R.raw.sound2;
mfile[2] = R.raw.sound3;
int sndToPlay = rnd.nextInt(NUM_SOUND_FILES);
ShakeListener MyShake = new ShakeListener((SensorManager)
getSystemService(SENSOR_SERVICE));
MyShake.setForceThreshHold(4.0);
MyShake.setOnShakeListener(new ShakeListener.OnShakeListener() {
MediaPlayer mp = MediaPlayer.create(JelloMan.this, mfile[sndToPlay]);
//[sndToPlay] wants me to change the modifier
public void onShake() {
mp.seekTo(0);
mp.start();
}
});
ImageButton mouthbutton = (ImageButton)findViewById(R.id.billmouth);
mouthbutton.setOnClickListener(new OnClickListener() {
MediaPlayer mp = MediaPlayer.create(JelloMan.this,
mfile[sndToPlay]);
//[sndToPlay] wants me to change the modifier
public void onClick(View v) {
mp.seekTo(0);
mp.start();
}
});
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
finish();
return true;
};
return false;
}
}
In semi psuedo code:
If all the sound files you have are small and you want low latency consider using SoundPool instead of MediaPlayer.
EDIT: I didn’t mean for you to just copy and paste the code above into your app, i assumed you’d place things in the right places. Anyway, try this, note my comments in the code. I didn’t test this and assume you also have defined the “ShakeListener” class somewhere else, but this should work.
Structurally you need to think about how this work if someone continuously shakes the device. As it is right now it’ll constantly skip back to the beginning of the sound.