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Home/ Questions/Q 8967531
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T17:15:52+00:00 2026-06-15T17:15:52+00:00

I’ve looked around trying to figure out if I should return a 2D array

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I’ve looked around trying to figure out if I should return a 2D array in C++, but got mixed answers.

Some of the answers say no because the data is local to the function and when it returns, the array points to “junk data” (as it can be overwritten at any time). However, some said “yes, return it like a normal array.”

So, to my dilemma:

I have a 2D array that holds pointers to Tile objects

Tile* map[128][128];

Should I return the array in a function? Why or why not? If the answer is yes, how would I do that?

EDIT: I was unclear. I want to make a getter method to return the map variable and be able to use the pointers in the array in another function.

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  1. Editorial Team
    Editorial Team
    2026-06-15T17:15:53+00:00Added an answer on June 15, 2026 at 5:15 pm

    You could do that… the problem is that your caller is now responsible for freeing the memory. And he might not know how you allocated it. Should he call free()? delete[]? A free routine provided by the OS? Or one provided by some other memory caching system in your app?

    Two common ways around this are:

    • Have the caller allocate the memory and your function merely populates it
    • Use a C++ array class; here you might have a std::vector containing a std::vector of Tile*. This is great as it absolves you of manually dealing with the memory allocation/deallocation.

    But then… who’s going to free the Tile* instances? And with what API? So perhaps you need a vector of vectors of Tile, rather than Tile*.

    vector<vector<Tile>> map;
    
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